AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in Portugal for Q2 2022
Discover how the top 5 city building games performed on iOS in Portugal during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 city building games on iOS in Portugal showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
SimCity BuildIt from Electronic Arts saw its weekly revenue fluctuate, peaking at approximately $863 in mid-April and then stabilizing around $376 by the end of June. Weekly downloads experienced a decline, starting at around 331 at the end of March and dropping to 191 by the end of June. Despite this, the game maintained a relatively stable active user base, starting at 4.8K and ending the quarter with 4.3K active users.
Merge County® by Microfun Limited demonstrated a steady increase in weekly revenue, reaching as high as $647 at the end of May before settling at $570 by the end of June. However, the game saw a significant drop in weekly downloads, from 311 in late March to just 56 by the end of June. Weekly active users also decreased from 558 to 400 over the same period.
Global City: Building Games from MY.GAMES B.V. showed an upward trend in weekly revenue, peaking at $345 in early June. The game experienced fluctuations in weekly downloads, with a notable increase to 523 in early May before stabilizing around 322 by the end of June. Active users saw growth from 370 in late March to 514 by the end of June.
The Tribez: Build a Village by Game Insight experienced relatively stable weekly revenue, averaging around $272 at the start of Q2 and dropping to $106 by the end of June. Active users saw a slight decline, starting at 54 and ending the quarter at 32. Download data for this game was minimal throughout the quarter.
The Simpsons™: Tapped Out from Electronic Arts had a varied performance in weekly revenue, peaking at $251 at the end of May. Weekly downloads showed a general decline, starting at 95 at the end of March and decreasing to 14 by the end of June. Despite these fluctuations, the game maintained a stable number of active users, starting at 1.9K and finishing the quarter with 1.9K active users.
These insights are derived from Sensor Tower’s comprehensive data analytics. For more detailed information and further insights, visit Sensor Tower.